About This Game General InformationJuan Torres and his family were the target of an uncountable number of rumors and several disappearances that took place in El Chacal, a small village of around 4,800 inhabitants, located in the arid mountainous region of Salta, a province of Argentina.Among the stories spread around the surrounding villages, legends involving cannibalism, black magic, sects and all kinds of superstitions were heard.It was also said that Juan Torres was the heir of a large fortune and, somehow, with no claim raised against him, he and his family managed to control the entire town and establish their own law.The family was made up of Juan, Celia Torres and his only child, Jeronimo.----Doorways is an episodic game, it's divided in three parts and they can be played separately:Doorways: Prelude (Chapter 1 & 2):http://store.steampowered.com/app/248470/Doorways: The Underworld (Chapter 3):http://store.steampowered.com/app/311250/Doorways: Holy Mountains of Flesh (Chapter 4):http://store.steampowered.com/app/383930/ 7aa9394dea Title: Doorways: Holy Mountains of FleshGenre: Action, Adventure, IndieDeveloper:Saibot StudiosPublisher:Saibot StudiosRelease Date: 10 Aug, 2016 Doorways: Holy Mountains Of Flesh Torrent Download doorways holy mountains of flesh walkthrough. doorways holy mountains of flesh wiki. doorways holy mountains of flesh. doorways holy mountains of flesh descargar. doorways holy mountains of flesh mega. doorways holy mountains of flesh trailer. descargar doorways holy mountains of flesh mega. doorways holy mountains of flesh ovagames. doorways holy mountains of flesh gameplay. doorways holy mountains of flesh guia. doorways holy mountains of flesh review. doorways holy mountains of flesh book puzzle. doorways holy mountains of flesh school. doorways holy mountains of flesh steam. doorways holy mountains of flesh gameplay español. doorways holy mountains of flesh update. doorways holy mountains of flesh download got it for free ....creepy..... Didn't play many minutes, but the gameplay didn't catch.. Catch what? Catch anything. What is this game.. so, I found out *after* purchasing this that it's connected somehow to other games in a series. which is quite a big detail to miss in the naming of the game itself. because of this mistake I have no idea how I should be reviewing this as a whole, as all I can really do is review this title specificly. what exactly have I missed? the game begins as the player descends some sort of tower into a hellish landscape. though it's quickly hinted at that you're inside the mind of a physopath or a killer. there's a sea of exploding lava a couple of miles below you and rocks flying and spinning above you which is overcasting a blood red sky. all in all it's quite a cool setting, which is also suprisngly stable, especially given that this is a indie title. you seen happen upon a town, which is filled with dark secrets. I know this because as I enter some buildings my ability to control the character is reduced as I'm forced to listen to something. which is really quite annoying, though is something quite usual in horror games for some reason. any chance of an "Immersive" story is immediatly taken away at this point. the town splits off into a few different sections, which quietly attribute to the thought of being in someone's mind in their own little way. quite a difficult thing to pull off.the game really begins once you've reached the school and you meet the monster, or at least the first one that will appear in this title. the introduction to the monster is done horribly, it's something that will only appear in darkness to attack you, but first appears half basked in the light which lead me to quite a bit of confusion until I figured out how this monster opperates exactly. immediatly it would have been better to have this monster appear in the players vision in darkness, only for it to disapear when some light randomly turns on. from here on out it's "be afraid of the spooky scary dark" as the player goes through several different light puzzles in order to safely navagiate a room.INCOMING SPOILERS: the final nail in the coffin comes from the fact that the school itself is, well, a school for schoolchildren. whereas the final sequence involves a lot of dismembered adult body parts strewn around everywhere and the player running through many racks of cages with adults slamming on the bars as a spooky darkness approaches. did the school change to a high school or college at some point? is this really how they advertise their early access product with such an inaccuracy? this is proof of concept stuff right here, not anything which actually indicates any amount of development, usually I would overlook something like this given that it is early access, but... the assets used look as if they were placed there to stay there, with no intention of changing it laterthere are many things about this game that show promise. the animations are great, art is great, modeling is great, sound is not the greatest but is definetly at a level I would call highly passable, but it looks as if the designer is quite heavily asleep at the wheel and has little concept of what horror is or how to actually implement it. maybe I'm wrong and this game will turn out great, but initial impressions aren't great.. This game is being sold on its puzzle solving and atmosphere. And yes it does have a good atmosphere and yes there is some puzzle solving, so of which is interesting and different from what I've seen in the past. HOWEVER, the thing not clear in the trailers etc, is the "platformer" nature of the game. What do I mean? Jumping puzzles. Timing runs through areas. And so on. I quit the game early on because I don't like jumping and timing runs, etc. I was very agrivated when it became clear this was going to be a staple of the game.Now, all of that said, if you like timed runs and jumping puzzles then this might be somethng to look at. The game trades on fear, especially fear of things in the dark. It does an excelent job of it. Its got a really well put together hellscape feel and I can't say the moster I did see didn't make me jump, it did. This game is a find the next key type afair as well, so you'll be hunting through buildings and rooms liking for the next key\/clue. If none of that turns you off then you will probably want to check this one out.. Great game, it does feel a bit dark at times, but the atmosphere and the gameplay make up for it.. This game has a really cool atmosphere in almost every house, developers must work with game's optimization. Talking about Scenario, if you play much, this game will become boring. Soundtrack isn't bad. Do I recommend this game? Yes I do.buy it on sale when it costs cheaper, I do not recommend buying this at it's full price.. Fun & entertaining, although in my opinion, not quite like the first two in the series, which truly invoked fear and emotion in me. ALTHOUGH, I have NOT played straight through with the NEW cinematics added, so fingers crossed, & update to follow. I would say this entry may be more coherent and smooth gameplay-wise, and hopefully the fleshed out final version does live up to be the (finale'?) of the series' that kind of brings it together..**UPDATE** O.K. with all the features and graphics revised I DO consider this way up to par with the others if not by far, much more creepy. I am truly amazed at just how good it has been brought together by the devs, and it truly manages to freak me out EVEN after already playing a while back, it strikes up the perfect balance of memories and being like whoah I don't remember that;) All in all a great treat, especially for the longer term fans that have been here throughout, what a great experience, I love it.. v1.0 is OUT! - Including The Temple and MORE!: The Final Chapter of Doorways is NOW Available on Steam and 25% OFF!With a 360° Video Trailer:https://www.youtube.com/watch?v=qi7vdbilapgAlso a Demo has been released for newcomers!And if you haven't played the previous chapters yet, they're ALL on sale:Doorways: Prelude (50% OFF):http://store.steampowered.com/app/248470/Doorways: The Underworld (35% OFF):http://store.steampowered.com/app/311250/Doorways: All Chapters Collection (All Discounts + 25% OFF):http://store.steampowered.com/bundle/1182/Thank you once again for your support and hope you like what we've done!The team at Saibot Studios. Build Update v0.2.1: IN ENGLISHHello people,We did a quick update (v0.2.1), you can Verify the Cache if you didn't get the update.There were some "framedrops" in "El Chacal".We changed the optimization method here. We used the Occlusion Culling from Unity but looks like it has some troubles: in close sections it worked perfect but in open areas it has those drops.Now we're using our own methods, turning on/off areas from camera distance and looks like it's working pretty well. The framerate is more constant now.Let us know :)Tobias----EN ESPAÑOLHola, gente.Hicimos una actualización rápida a la versión v0.2.1. Pueden verificar el Caché del juego si todavía no les llegó dicha actualización.Había algunas bajadas de rendimiento en "El Chacal".Cambiamos entonces el método de optimización.Usábamos el Occlusion Culling de Unity, pero se ve que este traía algunos problemas: en lugares cerrados andaba perfectamente, pero en áreas abiertas tenía estas bajadas de rendimiento.Ahora estamos usando nuestro propio método, prendiendo y apagando áreas según la distancia de la cámara y parece que va mucho mejor.Hágannos saber cómo les anda a ustedes :)Tobias. Doorways Digital Artbooks NOW Available!: The exclusive material starts now!As we promised, we have just started releasing some interesting things for all the fans of the Doorways series :)Here we created some digital artbooks from all the work made during development of the games by our concept artists and illustrators.It's the amazing work of Victor Ahmed in Holy Mountains of Flesh and Martin Voychisko in Prelude and The Underworld.This are cheap DLCs available to download from each game and currently with 10% of discount!http://store.steampowered.com/app/526120/http://store.steampowered.com/app/526560/http://store.steampowered.com/app/526570/Hope you like this, more material is coming soon!The team at Saibot Studios. Coming tomorrow: August 10th 8 AM (PDT): Tomorrow (August 10th) will be the day of the Final Release.It has been a very long way but it's finally here...The release will be at about 8 AM (PDT), hope we see you guys playing the game then :)http://www.doorwaysgame.com/Sections/Media/Screenshots/FullRes/doorways_screenshot_77.jpgBe ready for what is coming!The team at Saibot Studios. On Sale! And v0.3.0 Coming Next Thursday!: Hey everybody!We want to let you know that all Doorways games are on sale right now!Also, the new build which inlcudes El Chacal - Part 2, the Third Person View option, visual improvements, and more, is coming next Thursday: December 17th.Doorways: Prelude (-80% OFF):http://store.steampowered.com/app/248470/Doorways: The Underworld (-65% OFF):http://store.steampowered.com/app/311250/Doorways: Chapters 1 to 3 Collection (-70% OFF):http://store.steampowered.com/sub/48191/Doorways: Holy Mountains of Flesh (-50% OFF):http://store.steampowered.com/app/383930/Take care!The team at Saibot Studios. "El Chacal" - New Screenshots: IN ENGLISHHello everybody! How have you been all this time?We’ve been doing well, working hard on Act 2 and on the Transition Map.What is the Transition Map?http://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_01.jpgAs we mentioned, there’re going to be a total of three Acts in the game (The School, The Mansion and The Temple), but there’s actually another scenery in the game.We’re talking about El Chacal, the town which is the transition between the houses, parks and the main places in the story (the three Acts).But this map isn’t just an ordinary level, since it’s part of the Doorways universe.El Chacal is a group of floating islands over fire and magma, in a desolated world of flames.That’s right, if you don’t believe us, here is a top view:http://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/town_presentation.jpg(more screenshots on the bottom)El Chacal will be visited at the beginning of the game and after finishing each Act.In the next update we’ll be sharing you the first part of El Chacal: just before entering into The School. Then, in future updates you will revisit the town, then the Second Act, and so on.Thank you for keeping supporting us and hope you like what it’s coming,The team at Saibot Studios----EN ESPAÑOL¡Hola a todos! ¿Cómo han estado todo este tiempo?Por acá venimos muy bien, trabajando de lleno en el Acto 2 y en el Mapa de Transición.¿Qué es el Mapa de Transición?http://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_01.jpgSi bien, y como antes les comentamos, el juego está compuesto por tres Actos (La Escuela, La Mansión y El Templo), hay también un nivel más.Se trata del pueblo de El Chacal, que comunica las casas de los pueblerinos, con el centro, la plaza y los lugares de importancia de la historia (los tres Actos).Pero dicho escenario no es un pueblo ordinario, dado que éste pertenece al universo de Doorways: El Chacal es un rejunte de islas flotando sobre fuego y brasas en un mundo desolado y en llamas.Así es, por si no nos creen, acá pueden ver una vista aérea:http://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/town_presentation.jpg(más imágenes abajo de todo)El Chacal será visitado al comienzo del juego y luego de concluir cada Acto.En la próxima actualización, estaremos publicando la primera parte de El Chacal: justo antes de entrar a La Escuela. Más adelante se visitará nuevamente el pueblo, luego el Acto 2 y así sucesivamente.Gracias a todos por el apoyo y esperamos les guste lo que está por venir,El equipo de Saibot Studios----Screenshots:http://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_02.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_03.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_04.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_05.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_06.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_07.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_08.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_09.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/ElChacalNewScreenshots/HighRes/screenshot_town_10.jpg. Act 2: The Mansion is Coming Soon - New images: Hello everybody! How have you been?We have been working hard on Doorways to bring you some awesome news :)Next Thursday (March 17th) we’re going to reléase the update for Act 2: The Mansion! That’s right!Here are some new screenshots:http://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/act_2_screenshot_09.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/act_2_screenshot_10.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/act_2_screenshot_11.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/act_2_screenshot_12.jpgAnd we’re also going to reveal the second Live Action video during the same week.Haven’t seen the first one? CHECK IT OUT RIGHT HERE!And here are some new captures from behind the scenes:http://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/live_action_2_photo_01.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/live_action_2_photo_02.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/live_action_2_photo_03.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Act-2-Release-Announcement/Highres/live_action_2_photo_04.jpgWe’re very happy for what we’ve done and we want you to start testing it right away :)Cheers from the team and don’t forget to follow us at our social medias for more updates:Facebook[www.facebook.com]TwitterGoogle+[plus.google.com]You TubeThe team at Saibot Studios. Doorways Soundtracks NOW Available!: Hello there!Today we have another exclusive material for you!That's right, we're talking about Audio: All the soundtracks created for the games (music and ambience sounds), and now remastered, are available to download at Steam :)It's the work of David Levill, the Music Producer and SFX Composer at Saibot Studios, who has created such amazing work for the Doorways series!There're three cheap DLCs, one for each game, and all with 10% of discount ;)http://store.steampowered.com/app/526121/http://store.steampowered.com/app/526561/http://store.steampowered.com/app/526571/Hope you this! Thanks for the support!The team at Saibot Studios. Happy 5th Anniversary Doorways and Saibot Studios!: Happy 5th Anniversary, Doorways and Saibot Studios!That’s it! Today, Saturday March 19th, Doorways turns 5 years.http://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/team_2011.jpgMore Photos on the bottom!While the first chapter of the game was published in Desura and on our Website (using the Humble Widget) on August 15, 2013, and then the final version of the first two chapters on September 20 of the same year, that wasn’t the beginning of this adventure.A year and a half earlier, in March 2012, we started developing the game as a team, Martin Voychisko and me, in my room in my mum’s house. (picture)But neither was on that date the beginning of everything. Before that we made prototypes in late 2011, when I was still working at NGD Studios.And yet, that was not the beginning. What I’m going to tell you happened exactly 5 years ago, illustrated by the first picture from the album. This is something I’ve come to find out recently, when I was looking through some photos my mother took on a trip we made to El Palmar (Entre Rios, Argentina). It was on that time when I made the first sketches of what would become Doorways (at that time it wasn’t even named that way). I’m also sharing (unpublished before :D) some drawings that I done at that time, which turned out to be part of the final chapter of the saga.If you are interested in getting more details of the story, I encourage you to read the first entry in our development blog, in which we tell the beginning of everything:http://saibotstudios.tumblr.com/post/76357010329/how-did-it-all-begin----While I believe that we become better developers as time went on, it is also worth noting that it was not easy. The developer team changed over time and those changes meant improvements, but sometimes they meant a step backwards. However, in some way or the other we’ve always managed to create something that was always better than what we had created before –we‘ve gained experience, we’ve put it into practice and we never thought in giving up.It is truly rewarding to see what we have achieved so far in all this time :)And I would like to thank once again all those people who have supported us: family, friends, colleagues and followers of the game.Thank you. We’re going for another 5 years of creative madness! :)Tobias "Toba" Rusjan----Photos:Team evolution:http://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/team_2012.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/team_2013.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/team_2014.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/team_2015.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/team_2016.jpgEarly Sketches:http://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/early_sketch_01.jpghttp://www.doorwaysgame.com/External/Steam/Chapter4/Happy-5th-Anniversary/Highres/early_sketch_02.jpg
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